My idea of the final project is highly interactive. I was thinking of creating a new game that requires all four players, connected with a Kinect camera and a TV. The players become actors of a greater game, which is projected in the center of Crown Hall. The image above is a quick sketch of the set up. Each corner of the building will have a booth set up, designating their role in the game. In terms of programming and processing, the cameras will accept all visual input and the TV will output what the other players will see. However, none of the players will see what the audience sees.
The purpose of the game is to work together to overcome a certain challenge. Using no audio feedback, the players focus on miming their instructions, much like Charades, to the other players. The screen, I’d imagine, would be divided into four screens. The audience watches the four players in Center Core by the use of a projector on a screen, or maybe the projector would project onto the floor.
In terms of the game’s structure, I haven’t considered what types of challenges the players would endure together. I figure that it’d be some sort of sequence of puzzles, much like Myst. For example, player 1 may need to hold open a door while player 2 runs in to get a key from a cave, but since it’s so dimly lit inside, player 3 and player 4 hold mirrors to reflect the light. The challenges can be altered so the game doesn’t require four players at all times.
I imagine the most challenging aspect of this project, should we venture my way, is to coordinate the inputs between four different inputs into one “base”, and then programming a game so that each of the four inputs all control different variables in the game. In a dumbed down version of the game, I imagine a similar set up, but each of the players have a turn making their bodies into a certain shape–either their own creation or suggested by the game–and it is the other three players’ responsibility to match the pose or lose.
Suggestions in the comments would be helpful.